Serious Gaming in Machine Design IICopyright: © IGMR
In the project Serious Gaming in Machine Design II a serious game for the course Machine Design II is developed in cooperation with the Center for Teaching and Learning Services of RWTH Aachen University. The serious game supports learning independent of time and space and acts as a motivator for the individual learning process.
The course Machine Design II forms a foundation for the technical understanding of students in mechanical engineering. Students learn about the functioning principle and design of basic machine elements in this course. Therefore, it forms the basis for further study and later professional activity as a mechanical engineer. In recent years, it has also been shown that, in addition to classroom lectures, the promotion and use of time- and space-independent digital learning opportunities ensures the continuous and crisis-independent teaching.
The goal of the project Serious Gaming in Machine Design II is to promote and expand continuous learning and the use of time- and space-independent teaching opportunities in the course Machine Design II.
The digital learning opportunities of the course Machine Design II is extended by a serious game. The serious game is introduced in conjunction with the classroom lectures and existing digital learning materials. The lecture content will be presented in mini-games. The mini-games provide the opportunity to learn about the basic machine elements in ascending difficulty and according to the lecture progress in a playful way. In addition, they convey the connections between the individual topics of the course Machine Design II. In the game, students take on the role of an employee in a company that develops robots. The employee's task is to design the machine elements for a new robot.
The development of the serious game is carried out by IGMR in cooperation with the Center for Teaching and Learning Services of RWTH Aachen University. IGMR is responsible for the game conception and the generation of the task content. The implementation and execution are carried out by the Center for Teaching and Learning Services of RWTH Aachen University.